Adventure: 15 Stand-alone AdventuresAuthor: Various AuthorsPublisher: Jeff Stevens GamesSystem: Dungeons & Dragons – 5eSummary: Adventures from the Potbellied Kobold provides you with fifteen unique adventures to use as one-shots, additions to your current campaign, or inspiration for a new campaign. We’ve even included a way to link several of the adventures, allowing you to run a short and quick campaign. TheContinue reading “Review: Adventures from the Potbellied Kobold (5e)”
Adventure: The Scarlet CitadelAuthor: Steve WinterPublisher: Kobold PressSystem: Dungeons & Dragons – 5eSummary: Once a fortress where wizards honed their eldritch craft, the Scarlet Citadel now holds a sinister reputation—and for good reason. The dungeon’s well-trod stairs have seen few return from their journeys below. Now, malevolent creatures spin shadowy webs, enchant foul magics, and summon forth darkContinue reading “Review: The Scarlet Citadel (5e)”
Product: The Game Master’s Book of Random Encounters (Print) (PDF)Author: Jeff AshworthPublisher: Jeff AshworthSystem: 5e, but can be used for to inspire in almost any systemSummary: Eight one-shot adventures, a Random NPC generator, d100 tables for curses, dreams, party connections and more – as well as 500 maps, story hooks, and even more ways to spark your creativityContinue reading “Review: The Game Master’s Book of Random Encounters (5e)”
Critical Role is the most popular Actual Play series of D&D in the English language. It’s rise perfectly tracks the current resurgence and boom of D&D – the point where it’s hard to even separate the fates of the two. Did one spur the other? Is it the other way around? Does it even matter?Continue reading “The Unrepeatable Success of Critical Role”
Product: Arcadia Magazine, vol. 4Author: VariousPublisher: MCDM ProductionsSystem: Dungeons & Dragons – 5e Summary: Cool stuff for your game from the best freelancers in the community. This issue contains rules for exotic mounts, a mysterious and dangerous location, and some drop-in road encounters. Snap Judgement for Busy Wyverns: Awesome stuff, as always. I’m a huge fan ofContinue reading “Review: Arcadia 4 (5e)”
“Running a game is so much work!” If this is your attitude – you’ve already put yourself behind the 8-ball. Yes, it’s work in the sense that effort is exerted, but we have to reframe GMing – and prep “work” – as “playing the game” too. Players don’t consider writing a backstory “work” – orContinue reading “Playing the GM”
Adventure: Heist on Miracle IVAuthor: Dominque DickeyPublisher: Monte Cook GamesSystem: Cypher SystemSummary: Your wealthy patron is convinced that evidence of alien intelligence has been uncovered on the research station Miracle IV, and she’s paying you handsomely to retrieve it. But the station’s staff has been replaced with synths, and its AI has some surprising tricks up its sleeve.Continue reading “Review: Heist on Miracle IV (Cypher System)”
It’s right there, on the top of the character sheet. It must be important. You can’t miss it…though in my experience we miss it all the time. But it’s right there, how do we overlook it? Inspiration. What’s it mean? What’s it for? How do I get it and how do I use it? AsContinue reading “Fixing Inspiration (5e)”
Adventure: Shadowed Keep on the BorderlandsAuthor: Creighton BroadhurstPublisher: Raging Swan PressSystem: Dungeons & Dragons – 5eSummary: The Shadowed Keep on the Borderlands is a sandbox adventure—the characters can explore the various zones of the keep in almost any order. Thus the characters will find some areas easier than others, and they may never even discover other portionsContinue reading “Review: Shadowed Keep on the Borderlands (5e)”
You turn the corner and you see them – just as they see you. The Blackguards’ eyes widen, hands going to their swords. One, wearing a blazing red officer’s cloak points and shouts, “There they are! Get them!”. You look at each other – this wasn’t how the heist was supposed to go. It wasContinue reading “Roll for Initiative”
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