Now that we understand what a heist is, and how we want it to work in-game, let’s flesh out the heist a bit. Location Of course we need the heist to actually be somewhere. The story is that there is a shipment of magical weapons coming into town, so the logical choice is a warehouse.Continue reading “Let’s Build a Heist, Part 2”
My players have found themselves with an opportunity – to steal a shipment of magical weapons, denying the power-hungry mayor of Dulwich a chance to shift the balance of power in the town in his favor. The local guilds and he are at odds of late. The PCs have had some unpleasant personal experiences withContinue reading “Let’s Build a Heist, Part 1”
Supplement: Dangerous DestinationsAuthor: Andrew GeertsenPublisher: Nord GamesSystem: System Neutral – Fantasy ThemedSummary: Dangerous Destinations is the definitive guide to creating intriguing and dynamic destinations for storytelling and fantasy roleplaying games. Following the same model as our best selling book, ‘Spectacular Settlements’, Dangerous Destinations contains an easy-to-use, step by step builder system.Snap Judgement for Busy Wyverns: If there’s one thing every role-playingContinue reading “Review: Dangerous Destinations (System Neutral)”
Often in the RPG community we’ll see an uproar that divides everyone into camps, spawning infinite twitter threads – recent ones have been GM fudging rolls, GMs dictating scene outcomes, railroading vs. everything else, when PC deaths are acceptable, etc. and etc. Honestly, most of the disagreements are false dichotomies – there are many waysContinue reading “Is Your Game a Prophecy, or a Blank Page?”
Supplement: CampfireAuthor: Matthew RossPublisher: Abyssal BrewsSystem: Dungeons & Dragons (5e)Summary: Campfire is an elegant travel system created for D&D Fifth Edition. It provides a middle-ground between simply montaging travel and rolling for encounters on a table. It focuses on interesting skill usage, roleplay, and meaningful windfalls and hardships that last after travel. The system can resolve any travel inContinue reading “Review: Campfire (5e)”
Finally – you’ve found a good group of friends to play D&D with! You have a willing and able DM! Everything’s great for a month or two….maybe three….and then it starts: “Sorry team, I can’t make it this week.” And then, “Folks, I’ve got a lot going on right now, I need to take aContinue reading “Slaying the Scheduling Dragon”
Adventure: Watchers in the DarkAuthor: Kelsey DionnePublisher: The Arcane LibrarySystem: Dungeons & Dragons (5e)Summary: A meteorite has crashed into the countryside, and now vicious enemies prowl the night. Can the characters put a stop to the sinister force that is causing savage animal attacks and a growing list of missing people?Snap Judgement for Busy Wyverns: High-QualityContinue reading “Review: Watchers in the Dark (5e)”
Adventure: 15 Stand-alone AdventuresAuthor: Various AuthorsPublisher: Jeff Stevens GamesSystem: Dungeons & Dragons – 5eSummary: Adventures from the Potbellied Kobold provides you with fifteen unique adventures to use as one-shots, additions to your current campaign, or inspiration for a new campaign. We’ve even included a way to link several of the adventures, allowing you to run a short and quick campaign. TheContinue reading “Review: Adventures from the Potbellied Kobold (5e)”
Adventure: The Scarlet CitadelAuthor: Steve WinterPublisher: Kobold PressSystem: Dungeons & Dragons – 5eSummary: Once a fortress where wizards honed their eldritch craft, the Scarlet Citadel now holds a sinister reputation—and for good reason. The dungeon’s well-trod stairs have seen few return from their journeys below. Now, malevolent creatures spin shadowy webs, enchant foul magics, and summon forth darkContinue reading “Review: The Scarlet Citadel (5e)”
Product: The Game Master’s Book of Random Encounters (Print) (PDF)Author: Jeff AshworthPublisher: Jeff AshworthSystem: 5e, but can be used for to inspire in almost any systemSummary: Eight one-shot adventures, a Random NPC generator, d100 tables for curses, dreams, party connections and more – as well as 500 maps, story hooks, and even more ways to spark your creativityContinue reading “Review: The Game Master’s Book of Random Encounters (5e)”
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