Let’s Build a Heist, Part 2

Now that we understand what a heist is, and how we want it to work in-game, let’s flesh out the heist a bit. Location Of course we need the heist to actually be somewhere. The story is that there is a shipment of magical weapons coming into town, so the logical choice is a warehouse.Continue reading “Let’s Build a Heist, Part 2”

Let’s Build a Heist, Part 1

My players have found themselves with an opportunity – to steal a shipment of magical weapons, denying the power-hungry mayor of Dulwich a chance to shift the balance of power in the town in his favor. The local guilds and he are at odds of late. The PCs have had some unpleasant personal experiences withContinue reading “Let’s Build a Heist, Part 1”

Review: Heist on Miracle IV (Cypher System)

Adventure: Heist on Miracle IVAuthor: Dominque DickeyPublisher: Monte Cook GamesSystem: Cypher SystemSummary: Your wealthy patron is convinced that evidence of alien intelligence has been uncovered on the research station Miracle IV, and she’s paying you handsomely to retrieve it. But the station’s staff has been replaced with synths, and its AI has some surprising tricks up its sleeve.Continue reading “Review: Heist on Miracle IV (Cypher System)”

Review: Shadowed Keep on the Borderlands (5e)

Adventure: Shadowed Keep on the BorderlandsAuthor: Creighton BroadhurstPublisher: Raging Swan PressSystem: Dungeons & Dragons – 5eSummary: The Shadowed Keep on the Borderlands is a sandbox adventure—the characters can explore the various zones of the keep in almost any order. Thus the characters will find some areas easier than others, and they may never even discover other portionsContinue reading “Review: Shadowed Keep on the Borderlands (5e)”