Review: A Major Minor Problem (Cypher System)

Product: A Major Minor Problem (PDF)Author: H. OsbornePublisher: Unformed WorldsSystem: Cypher SystemSummary: Step aboard the Desperate Measures in A Major Minor Problem, our second sci-fi adventure.  In this two-sided adventure, you can choose to play as the capable crew of the Desperate Measures or as a group of resourceful young privateers striving to save their world. Will you discover the truth in time to stop anContinue reading “Review: A Major Minor Problem (Cypher System)”

Let’s Talk About: Bright Lunar Night (Cypher System)

Oh, you haven’t heard yet? That’s OK! Bright Lunar Night is our just-published adventure over at DriveThruRPG. It’s built for the Cypher System from Monte Cook Games using the Cypher System Open License. Bright Lunar Night is a short, campaign-opening adventure. It’s 8 pages long and set in a Science-Fiction universe where humanity has colonizedContinue reading “Let’s Talk About: Bright Lunar Night (Cypher System)”

Let’s Generate a Short Adventure

A quick setup for a one-session adventure for a sci-fi setting It’s getting late. Your regular GM needed the week off, and you said you’d take over for a one-shot – but you were just too busy to find something. You need an adventure, fast. Or at least, fast enough. Everyone said they wanted someContinue reading “Let’s Generate a Short Adventure”

Busy Wyvern Adventures & Supplements

If you don’t see what you want in the world, then create it and put it out into the world. That was the philosophical force behind our first two “creations” in the RPG space. Two years ago, as we started this blog, we had an idea for a short adventure that could launch a campaignContinue reading “Busy Wyvern Adventures & Supplements”

Let’s Build a Heist, Part 3

Running the Heist Now that everything was prepped, it was time to Do the Thing – run the heist. Immediately upon understanding the task at hand, the players started to plan. Within seconds – and many experienced GM’s can see this immediately – analysis paralysis started to form. Multiple players started trying to plan forContinue reading “Let’s Build a Heist, Part 3”

Let’s Build a Heist, Part 2

Now that we understand what a heist is, and how we want it to work in-game, let’s flesh out the heist a bit. Location Of course we need the heist to actually be somewhere. The story is that there is a shipment of magical weapons coming into town, so the logical choice is a warehouse.Continue reading “Let’s Build a Heist, Part 2”

Let’s Build a Heist, Part 1

My players have found themselves with an opportunity – to steal a shipment of magical weapons, denying the power-hungry mayor of Dulwich a chance to shift the balance of power in the town in his favor. The local guilds and he are at odds of late. The PCs have had some unpleasant personal experiences withContinue reading “Let’s Build a Heist, Part 1”

Review: Heist on Miracle IV (Cypher System)

Adventure: Heist on Miracle IVAuthor: Dominque DickeyPublisher: Monte Cook GamesSystem: Cypher SystemSummary: Your wealthy patron is convinced that evidence of alien intelligence has been uncovered on the research station Miracle IV, and she’s paying you handsomely to retrieve it. But the station’s staff has been replaced with synths, and its AI has some surprising tricks up its sleeve.Continue reading “Review: Heist on Miracle IV (Cypher System)”

Review: Shadowed Keep on the Borderlands (5e)

Adventure: Shadowed Keep on the BorderlandsAuthor: Creighton BroadhurstPublisher: Raging Swan PressSystem: Dungeons & Dragons – 5eSummary: The Shadowed Keep on the Borderlands is a sandbox adventure—the characters can explore the various zones of the keep in almost any order. Thus the characters will find some areas easier than others, and they may never even discover other portionsContinue reading “Review: Shadowed Keep on the Borderlands (5e)”