Review: The Game Master’s Book of Traps, Puzzles and Dungeons (5e)

Product: The Game Master’s Book of Traps, Puzzles and Dungeons (Print) (PDF)Author: Jeff AshworthPublisher: Jeff AshworthSystem: 5e, but can be used for inspiration in almost any systemSummary: The Game Master’s Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps andContinue reading “Review: The Game Master’s Book of Traps, Puzzles and Dungeons (5e)”

Comparing 5e Creatures to Cypher System

With all the excitement around trying out new systems, many groups and GMs are going through a crash course or steep learning curve this week. If you’re transitioning from 5e to Cypher System, particularly if you’re trying to continue an existing campaign or adapt a 5e resource you already have, at some point you’ll haveContinue reading “Comparing 5e Creatures to Cypher System”

3 Better Ways to Monetize D&D Than OGL 1.1

We won’t say much about OGL 1.1 here – but suffice it to say, we stand with the creators who use OGL 1.0a, entirely and with no caveats. We see OGL 1.1 as an attack on the D&D creator community, and it is untenable as a license. OGL 1.1 is clearly part of the strategyContinue reading “3 Better Ways to Monetize D&D Than OGL 1.1”

Let’s Build a Heist, Part 3

Running the Heist Now that everything was prepped, it was time to Do the Thing – run the heist. Immediately upon understanding the task at hand, the players started to plan. Within seconds – and many experienced GM’s can see this immediately – analysis paralysis started to form. Multiple players started trying to plan forContinue reading “Let’s Build a Heist, Part 3”

Let’s Build a Heist, Part 2

Now that we understand what a heist is, and how we want it to work in-game, let’s flesh out the heist a bit. Location Of course we need the heist to actually be somewhere. The story is that there is a shipment of magical weapons coming into town, so the logical choice is a warehouse.Continue reading “Let’s Build a Heist, Part 2”

Let’s Build a Heist, Part 1

My players have found themselves with an opportunity – to steal a shipment of magical weapons, denying the power-hungry mayor of Dulwich a chance to shift the balance of power in the town in his favor. The local guilds and he are at odds of late. The PCs have had some unpleasant personal experiences withContinue reading “Let’s Build a Heist, Part 1”

Review: Dangerous Destinations (System Neutral)

Supplement: Dangerous DestinationsAuthor: Andrew GeertsenPublisher: Nord GamesSystem: System Neutral – Fantasy ThemedSummary: Dangerous Destinations is the definitive guide to creating intriguing and dynamic destinations for storytelling and fantasy roleplaying games. Following the same model as our best selling book, ‘Spectacular Settlements’, Dangerous Destinations contains an easy-to-use, step by step builder system.Snap Judgement for Busy Wyverns: If there’s one thing every role-playingContinue reading “Review: Dangerous Destinations (System Neutral)”

Is Your Game a Prophecy, or a Blank Page?

Often in the RPG community we’ll see an uproar that divides everyone into camps, spawning infinite twitter threads – recent ones have been GM fudging rolls, GMs dictating scene outcomes, railroading vs. everything else, when PC deaths are acceptable, etc. and etc. Honestly, most of the disagreements are false dichotomies – there are many waysContinue reading “Is Your Game a Prophecy, or a Blank Page?”

Review: Campfire (5e)

Supplement: CampfireAuthor: Matthew RossPublisher: Abyssal BrewsSystem: Dungeons & Dragons (5e)Summary: Campfire is an elegant travel system created for D&D Fifth Edition. It provides a middle-ground between simply montaging travel and rolling for encounters on a table. It focuses on interesting skill usage, roleplay, and meaningful windfalls and hardships that last after travel. The system can resolve any travel inContinue reading “Review: Campfire (5e)”

Slaying the Scheduling Dragon

Finally – you’ve found a good group of friends to play D&D with! You have a willing and able DM! Everything’s great for a month or two….maybe three….and then it starts: “Sorry team, I can’t make it this week.” And then, “Folks, I’ve got a lot going on right now, I need to take aContinue reading “Slaying the Scheduling Dragon”