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Now that we understand what a heist is, and how we want it to work in-game, let’s flesh out the heist a bit. Location Of course we need the heist to actually be somewhere. The story is that there is a shipment of magical weapons coming into town, so the logical choice is a warehouse.Continue reading “Let’s Build a Heist, Part 2”
My players have found themselves with an opportunity – to steal a shipment of magical weapons, denying the power-hungry mayor of Dulwich a chance to shift the balance of power in the town in his favor. The local guilds and he are at odds of late. The PCs have had some unpleasant personal experiences withContinue reading “Let’s Build a Heist, Part 1”
Supplement: Dangerous DestinationsAuthor: Andrew GeertsenPublisher: Nord GamesSystem: System Neutral – Fantasy ThemedSummary: Dangerous Destinations is the definitive guide to creating intriguing and dynamic destinations for storytelling and fantasy roleplaying games. Following the same model as our best selling book, ‘Spectacular Settlements’, Dangerous Destinations contains an easy-to-use, step by step builder system.Snap Judgement for Busy Wyverns: If there’s one thing every role-playingContinue reading “Review: Dangerous Destinations (System Neutral)”
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