Let’s Create a Cult – Followers of the Black Glade

To get a taste of what you can create with The Ultimate Guide to Remarkable Cults & Their Followers, let’s use their cult creation tables to create a unique cult. This will give you a really good sense of how detailed and comprehensive this books is when it comes to cult creation! Step 1: OrganizationContinue reading “Let’s Create a Cult – Followers of the Black Glade”

Review: The Ultimate Guide to Remarkable Cults & Their Followers (System Neutral)

Product: The Ultimate Guide to Remarkable Cults & Their Followers (PDF & Hardcover)Author: JVC Parry, Jeff Lee, RP DavisPublisher: LoresmythSystem: None/System NeutralSummary: Remarkable Cults & Their Followers is the ultimate GM guide on roleplaying evil fantasy factions. This system-neutral sourcebook is compatible with any fantasy roleplaying game ruleset and contains everything you need to create andContinue reading “Review: The Ultimate Guide to Remarkable Cults & Their Followers (System Neutral)”

Review: Unframed – The Art of Improvisation for Game Masters

Product: Unframed – The Art of Improvisation for Game MastersAuthor: Multiple – Edited by Martin RalyaPublisher: Engine PublishingSummary: Unframed collects the wisdom of 23 top designers and gaming industry veterans, and offers 23 perspectives on improvisation. Running the gamut from old-school to indie, and featuring tips specifically for game masters as well as techniques anyContinue reading “Review: Unframed – The Art of Improvisation for Game Masters”

3 Better Ways to Monetize D&D Than OGL 1.1

We won’t say much about OGL 1.1 here – but suffice it to say, we stand with the creators who use OGL 1.0a, entirely and with no caveats. We see OGL 1.1 as an attack on the D&D creator community, and it is untenable as a license. OGL 1.1 is clearly part of the strategyContinue reading “3 Better Ways to Monetize D&D Than OGL 1.1”

Let’s Build a Heist, Part 2

Now that we understand what a heist is, and how we want it to work in-game, let’s flesh out the heist a bit. Location Of course we need the heist to actually be somewhere. The story is that there is a shipment of magical weapons coming into town, so the logical choice is a warehouse.Continue reading “Let’s Build a Heist, Part 2”

Let’s Build a Heist, Part 1

My players have found themselves with an opportunity – to steal a shipment of magical weapons, denying the power-hungry mayor of Dulwich a chance to shift the balance of power in the town in his favor. The local guilds and he are at odds of late. The PCs have had some unpleasant personal experiences withContinue reading “Let’s Build a Heist, Part 1”

Is Your Game a Prophecy, or a Blank Page?

Often in the RPG community we’ll see an uproar that divides everyone into camps, spawning infinite twitter threads – recent ones have been GM fudging rolls, GMs dictating scene outcomes, railroading vs. everything else, when PC deaths are acceptable, etc. and etc. Honestly, most of the disagreements are false dichotomies – there are many waysContinue reading “Is Your Game a Prophecy, or a Blank Page?”

Slaying the Scheduling Dragon

Finally – you’ve found a good group of friends to play D&D with! You have a willing and able DM! Everything’s great for a month or two….maybe three….and then it starts: “Sorry team, I can’t make it this week.” And then, “Folks, I’ve got a lot going on right now, I need to take aContinue reading “Slaying the Scheduling Dragon”